Small Fixes


 Fixed an issue with them retaining aggression towards the player after the player responds or rests at a checkpoint. If someone notices further issues feel free to let me know.

Currently aware of an issue when enemies stand back up when they die. Please let me know if you can replicate it consistently. 


PS: I am currently aware that you can lock onto enemies through walls, and that the stagger animation for when you block an enemy only occurs on their next attack attempt. I am still learning how to deal with animations and I intend to rework them entirely at some point in the future. I also intend to better optimize occlusion culling(when stuff is not drawn onto the screen if it is being blocked by other stuff). I will also add collision detection on the camera, however, initial tests generated strange behavior I could not fix in time for the deadline. I am also aware of an issue where if you have a controller plugged in and try and block with the mouse it refuses to unblock(temp fix: unplug and replug the controller)

Files

The Ethereal Light.zip 58 MB
Apr 06, 2020

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