One Touch Templar
Made for a school assignment, where the task was to make a game with only one input.
Your only button is the “X” key
- Turn (Hold down)
- Attack(Release X while turning)
- Move (Press X after releasing )
Can you make it past wave 10?
Asset Packs Used:
- Cinemachine (Built into Unity)
- "Simple Fantasy UI" by Unruly Games
- "See-through Shader" by Shadercrew
- "Caster Mage Animations" by Kevin Iglesias
- "POLYGON Modular Fantasy Hero Characters" by Synty Studios
- "POLYGON Fantasy Characters" by Synty Studios
- "POLYGON Fantasy Rivals" by Synty Studios
- "POLYGON Particle FX" by Synty Studios
- "POLYGON Horror Mansion" by Synty Studios
- "Zombie Animation Pack Free" by Animus Digital
- "Universal Sound FX" by Imphenzia
- "Open Dyslexic Font" from https://opendyslexic.org/
Status | Prototype |
Platforms | HTML5 |
Author | Darksparky |
Made with | Unity |
Average session | A few minutes |
Inputs | Keyboard |
Comments
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I went out of bounds literally in the first three seconds, idk why but if you hold x right after starting the game the light will just keep going. This game is really cool tho, very creative idea
You need to have hardware acceleration on. If the framerate is too low it just doesn't care for physics XD. I am not saying that you can't find ways around them. But the collision is there so you shouldn't be going through the walls that fast 😂. Also doesn't seem to like safari but that's not confirmed.
If you send me a clip of it I might be able to fix it eventually if it's genuinely a bug with the code.